By Justin Polak
Co-Founder, Ambassador to the Mushroom Kingdom
And now, the worlds-shattering conclusion to Justin Polak’s look at Worlds of Power: Mega Man 2, only at Primary Ignition.
Chapter 11: Heat Man’s world was like a giant furnace, pulsing with red-hot currents of air. Everything was the color of flame: Mega Man saw nothing but red, orange, and yellow, wherever he looked.

This passage made me laugh pretty hard because it’s almost as if the author said, “Man, it is hard to translate NES graphics into a book, even if it is a children’s book!” I can just imagine a frustrated man with scraggily hair with his hands on top of his head at a loss as to how to describe why even the bricks in Heat Man’s level are as red as the lava itself. With a mountain of crumpled up pieces of paper surrounding his desk, he suddenly looks skyward as he shouts Heat Man’s name in pure rage.
Game Hint: “To challenge Dr. Wily, you must complete all nine missions. Follow the order in this book for the best results.”
Wait, what? There are only eight robot masters! Did he miscount? Does he believe that all the Wily levels are all one mission? Now matter how you slice it this hint is TERRIBLE. You mean the game won’t let you go straight to Dr. Wily BEFORE taking on all the robot masters threatening the world? That Mega Man should miss out on thieving their powers to turn them against Wily? Come to think of it, Dr. Light seems to be able to teleport Mega Man anywhere in the world. Why wouldn’t he just put the blue bomber right next to Wily? Going by that theory, if Light can take robots and teleport them anywhere, why wouldn’t he lock on to the eight robot masters and teleport them into the sun? See what this hint has done to me?!
Chapter 12: [describing Heat Man] The Armor surrounded him like a huge box with a lid that could snap shut when he pulled his head inside. He looked like a square turtle.
I will bet you any amount of money that the author drew the same conclusion that the rest of us did about Heat Man: The dude looks like a damn Zippo lighter. I will also bet you that he originally described Heat Man as such in the original draft, but the publisher had the author change it because a lighter’s primary function is to light cigarettes. I think you can connect the dots from here as to why a publisher would be uncomfortable with a Zippo comparison in a children’s book. I still strongly think that describing Heat Man as a square turtle is about as useful as saying that Yoshi is a green horse.
Chapter 13: He was getting used to the beating of the drums. BOOM, boom-boom, BOOM! BOOM, boom-boom, BOOM! They were louder than ever. “What a great beat,” Mega Man said. “Too bad I don’t have any time to dance.” Then Mega Man saw an Atomic Chicken leaping toward him.
Holy hell that last line came out of nowhere! I actually know what the author is talking about, and I still gave the book a double take when reading that. In fact, I think I might try paraphrasing that line in conversations at my job.
BOSS: Have you finished those reports I gave you this morning?
ME: Well, no. Sorry about that, they’ll be done in a few minuets.
BOSS: WHAT?! Why?!
ME: Well, the system was down, so I had to manually reconfigure the network.
BOSS: Go on…
ME: I opened to door to the network room. Then I saw an Atomic Chicken leaping toward me.
BOSS: …clean out your desk and get the hell out of here.
Chapter 14: Right in front of him was a mean-looking robot with flames shooting out of the top of his head. He was about three feet tall, and he was wearing a tuxedo. It was Hot Head.
I guess the robot being three feet tall is accurate assuming Mega Man himself is a few inches shorter than that. This means full grown humans are roughly that tall in the Mega Man universe, as well as basically everything humanoid. In other words, yeah, there is no way Hot Head is that short. Don’t even bother asking me where the tuxedo bit came from. I know in early video games limits concerning graphics sometimes caused a player to unintentionally view character sprites as something completely different. For example, I thought the Like Like’s in the original Zelda were a stack of pancakes! Look it up and see for yourself! However, there is no excuse why a Hot Head would be viewed to be wearing a tuxedo. With my vast Mega Man 2 knowledge and astute observations, I am again wondering why I am single.
Game Hint: “To kill Wood Man, watch out for his shield and use Heat Man’s Atomic Fire.”
Yes! As far as I’m concerned this is the ONLY way to destroy Wood Man. Oh sure, you can be all boring and use the Metal Blades like everyone else. Or you could feel an insane rush of power and obliterate Wood Man in one shot using a fully charged Atomic Fire, assuming you are playing on Normal. Difficult requires two shots. Either way it’s funny as hell, and it will turn you into a man, even if you are a woman.
Chapter 15: The next beam was frozen in a second. Mega Man grinned. He was safe. Mega Man kept on climbing down, activating the Time Stopper whenever he needed to.
No! You can’t do that, and reading that just pisses me off! As I made perfectly clear earlier, I love Mega Man 2 to death! One of the few flaws I find in the game is that the Time Stopper is a one shot deal. Once you activate it, the power stays on until it runs out of energy. I know that the author played through the game, or at least saw someone play through the game. The jerk probably got stuck on the laser beam sequence in Quick Man’s level, so he used the Time Stopper. He should know that you can’t stop the power once it starts! I know I sound crazy! As pointed out before, this kind of crap always happens when video games are imported into other media, like a movie or something. This inaccuracy drives me crazy as much as basically everything in the Street Fighter movie did. The Super Mario Bros. movie basically shut my brain down and put me in a coma.
Chapter 16: Suddenly, Mega Man heard a train behind him. “A train? What’s a train doing on top of the castle?” He turned to look. It wasn’t a train. It was a dragon. A very big dragon. Breathing fire.
That’s a pretty accurate reaction to every Mega Man 2 player’s first time encountering the dragon boss at the end of the first Wily level. Also, I imagine something that big would sound like a freight train or something akin to that. It doesn’t breathe fire until you stop and battle it, but that short and simple description of the scene does a great job in capturing the panic inducing situation. Pat yourself on the back, author!
Game Hint: You need to freeze time to beat Quick Man.
I take it back! No! Asshole, you already used Time Stopper to bypass the laser sequence in Quick Man’s level! I don’t care what you said, jerk face! You now have no choice but to best Quick Man by using power shots or Crash Bombs! Plus, if you did have Time Stopper, it would only take off half of Quick Man’s health! AAARRRRGHHHH!!!!
Chapter 17: Then he laughed out loud. “Paging Doctor Wily!” he yelled. “Paging Doctor Wily! This is Mega Man, and I’m on my way!”

Art from wii.kombo.com
Ouch, what a terrible line. I believe I cringed reading that part as a child. To me, it sounds like a set up to a joke on Scrubs that J.D. would make in one of his many bizarre fantasies. The scene would show J.D. dressed as Mega Man trying desperately to find his mentor, Dr. Cox, dressed as Wily. As soon as he tracks him down, Cox escapes out of a window via flying saucer. If the show were still on, I would totally send that idea to Zach Braff. He would act all bored, say the joke sucks, and use it anyway.
Game Hint: To get to Heat Man, use the C weapon to cut through the wall.
No, author. That part of Heat Man’s level isn’t that hard. You don’t need Crash Bombs to avoid using the disappearing blocks to jump over a high wall. Sure, it makes that part easier, but the timing to use the blocks to your advantage is very easy to spot. The hint almost sounds like you absolutely have to use this power or there will be no chance to even make it to Heat Man. Also, why is he now describing the weapons as they appear on the pause menu? We would be smart enough to figure out how to select Atomic Fire and Metal Blade, but not Crash Bomb? What the hell, man?
Chapter 18: Mega Man turned to leave Guts-Dozer’s Garage. He could see now that it wasn’t going to be so simple to get to Dr. Wily. This castle really was full of booby traps.
Oh? So it took a giant tank resembling one of the robot masters from the first game to finally convince you that Wily’s Castle is full of traps? Mega Man turning into a human has made him dumber than I originally thought.
Game Hint: When you see an Air Tiki, avoid his horns.
Also, the author is dumber than I thought. You mean I should AVOID the horns instead of ramming right into them, causing Mega Man to fall to a quick death? Thanks, bro!
Chapter 19: “Oh, no!” he yelled. “Not you again!” Air Man stood in the center of the room, hurling tornadoes at Mega Man. Dr. Wily had created a backup clone of each robot.”
Wow, Mega Man is really afraid of Air Man in this novel. Obviously, he wipes the floor with Air Man and the rest of the robot masters, but I just don’t get the big deal about Air Man. I’m guessing that, oddly enough, the author had trouble against him while playing the actual game. I don’t get it. I have played every version of Mega Man 2 out there and Air Man is always the first boss I choose to go to! I never had any trouble beating him, but I guess it’s a different story for other players!
Game Hint: Use Air Man’s whirlwinds to defeat Crash Man, but watch out for his bombs.
Alright, another good hint. Crash Man can be bested by Air Man’s power in a couple of seconds if you use this strategy. I know I’m once again being nitpicky, but I’m pretty sure most players have figured that being hit by bombs is a bad thing. Since just about every video game from that era had bombs in them, people from my generation fear video game bombs more than explosives in the real world.
Chapter 20: Dr. Wily had created a mirage to scare Mega Man, but Mega Man had destroyed it with the Bubble Lead.
Even in the novel it sounds lame that Wily’s last measure against Mega Man is bested by a weapon that is made from Bubbles. That has always bothered me, but you have no choice but to use Bubble Lead, seeing how nothing else will work against it.
Game Hint: To get to Heat Man, use the C weapon to cut through the wall.
Nope, I didn’t make a mistake. One of the game hints is twice repeated for no reason! Or is it? I really think that the author really hated the disappearing blocks in Heat Man’s level! I guess he just couldn’t get the timing right to climb over the wall! What pretentiousness! I bet he figured that if he couldn’t do it, no other player could!
Chapter 21: Mega Man had turned Dr. Wily over to Dr. Light for justice. The evil genius was still begging for mercy, but Mega Man knew that Dr. Light was planning to put him into prison for the next billion years.
This is the only instance in the entire novel where something makes more sense than the game. In the actual game it is implied that after Mega Man wins against Wily in the game, he lets Wily go granting his pleas for mercy. Mega Man simply walks off in the distance, pondering his decision. Considering Wily tried to take over the world twice with robot masters and terrifying technology, you would think that the mad scientist would be thrown into a maximum security prison! Nope! In the games, Wily doesn’t get jailed until the end of Mega Man 6! Granted, at the end of Mega Man 3 he was thought to be killed, but the fact that it takes six plots to take over the world to get jailed is ludicrous. I hate to think what the crime rate is like in the Mega Man universe!
After seventy three pages of sheer adventure, the Mega Man 2 novel comes to a close. For the time, I will admit it was a good book for children, despite the problems I had with the novel. Upon doing further research I found out two important details.
First, it turns out that this book was written by a girl! No wonder it seemed that she sucked at the game at times! I’m kidding, I’m kidding! Don’t send me hate mail!
Secondly, several NES games were turned into the “Worlds of Power” book series. Mega Man 2 is one of the two Jr. Edition books. Maybe the books that weren’t Jr. Editions were more professionally written.
Well, thanks to I-Mockery.com, I have tracked down this passage from the Castlevania II: Simon’s Quest novel:
Chapter 7 “Ghouls Just Want To Have Fun”
Tim Bradley lifted the sword that Simon had given him just after they’d arrived at the inn. He would have preferred a gun. However, Simon Belmont had informed him not only of the fact that there were no guns in Castlevania, but that even if they were imported from another dimension, they wouldn’t work here. Gunpowder didn’t explode in Castlevania. “Things work on magical principles here, Timothy,” Simon had explained. “And also on the moral laws of good and evil. This is why I am very good, and Dracula is very bad.”
I guess at the end of the day, I got off real easy.