TITLE: Justice League: Doom
STARRING: Kevin Conroy, Tim Daly, Susan Eisenberg, Nathan Fillion, Carl Lumbly, Michael Rosenbaum, Bumper Robinson
DIRECTOR: Lauren Montgomery
STUDIO: Warner Bros. Animation, Warner Premiere, DC Comics, Warner Home Video
RATING: PG-13
RUN TIME: 77 min
RELEASE DATE: February 28, 2012
By Eric Stuckart
Creator, Destroyer
I’m just going to go out and say that I’ve always been kind of iffy when it comes to the Justice League, and after watching this film, I’m pretty sure that that was the final nail in the coffin for me. It’s not that the film is inherently bad, but just the whole idea of the Justice League kind of always has nagged at me a bit, and that was partly due to the fact that they just don’t work on a practical level for me.
I know, I know. I’m getting off to a bad start by bringing up the realistic applications of a squad of superheroes that exists solely to protect the world from danger, but hear me out. For me, I’ve been able to accept most of the DC heroes on their own, even the most ridiculous of them. And I don’t mind the ridiculousness of it all, I really don’t. But for whatever reason, once you put them all in the same sandbox together, it becomes painfully clear which ones will be pulling the most weight, due to them having to work together in a sense. That being said, if everyone’s living in a world with a Superman, well what’s the point of even trying?

There really isn’t one. That leaves comic book authors with the unenviable task of trying to come up with creative ways to disarm the most powerful man in the universe, or at the very least, ways of dividing and conquering the opposition. Because, let’s face it: if you’re living in Superman’s world — theoretically speaking — the only way that you could attempt to get the upper hand on him is to have multiple scenarios distracting him, as he can’t be in two places at once, as well as a good, strong amount of kryptonite. Both things are exactly part of the plans entailed in Justice League: Doom.
Based on Mark Waid’s excellent “Tower of Babel” story arc from the JLA comic a little over a decade ago, Doom is the story of how a Vandal Savage-led Legion of Doom gets the upper hand on the Justice League, and forever changes the relationships between its members. One of my biggest issues with the film, however, was not the fact that it was a story dealing with the Justice League. It was that the story itself was changed to the point that its original premise is still intact, but the rest of specifics were changed. Some were done so for the best, but many were left looking worse.

See, “Tower of Babel” functioned more or less as a Batman story that happened to feature the Justice League as supporting members. While they weren’t really the main focus of the story, their presence held just as much weight as if they were, but it was the way that they were balanced that made it such a page turner back in 2000 when the story was originally published. Long story short, the story detailed how Ra’s al Ghul was able to infiltrate Batman’s base of operations and steal files that Batman had on each and every member of the Justice League. In these files were contingency plans that Batman had compiled, should the moment ever arise that he would need to incapacitate one (or all) of them. Considering that he is the only member of the Justice League without superpowers, this is a logical — albeit slightly cold — way of thinking, but it’s something that makes sense for the man who has a plan for everything to take into consideration.
With these files, Ra’s was able to plan a series of attacks to take out all of the Justice League members, so that he could enact one of his typical ‘destroy most of the population for the sake of the planet’ plans. Obviously, everything eventually gets resolved, and Batman and company put a stop to Ra’s al Ghul once again, but it brought about a turning point for the league. After that, it found the members untrusting of Batman, and many of them felt betrayed, a sentiment that still lingered in more recent comics. While it wasn’t without its fair share of faults and plot holes, it told a great story and the impact of its events informed the respective characters’ feelings towards the Dark Knight for years to come.

In the late Dwayne McDuffie’s revision of the story, “Tower of Babel” gets a bit of a makeover, which works about half of the time. The immortal Vandal Savage puts together a team of enemies that each have a reason to want to put a stop to one of the members of the JL, and under his direction, they use Batman’s files against them. This, of course, is a distraction to allow Savage to attempt to complete his greater goal, which is to destroy most of the world’s population for the sake of the planet.
While it’s commendable that McDuffie thought that it would make for better storytelling to provide the League with a singular enemy, giving them a more unified reason to stop Vandal Savage, it took much of the wind out of the sails of the original story. Much of Batman’s back story deals very much with personal baggage, and what better way to tell a larger scale story than to use that idea to the max? Because of Batman’s baggage — this time his ties to Ra’s al Ghul — the league as a whole has big problems to deal with. “Tower of Babel” was always a Batman story set under the JLA backdrop, and by taking out that dichotomy, you lose much of the impact that the story has. Plus, it helped to establish Batman as even more of a wild card that should always be feared just a little bit, because he truly always does have a contingency plan. “Babel” only made that point even more crystal clear.

In many ways, I felt that Doom really missed out on some great opportunities to justify Batman’s involvement in the Justice League, and it softened the serious tone of the story by adding some quick-fix elements to it that ultimately feel like more of an afterthought than a thoughtful recreation of a story that really didn’t need fixing in the first place. I’m aware of the fact that some of the heroes were swapped out in order to represent the more current iteration of the Justice League, but it didn’t need to be done so in a manner that flooded an already packed story full of characters that don’t really matter too much in the whole scheme of things (Royal Flush Gang, I’m looking at you…).
From a production standpoint, I thought that the animation style fit the story, but only because much of its content ended up feeling like a stretched out version of one of DC’s many animated half hour series. In that, it wasn’t terrible, but it wasn’t great either. It got the job done, but wasn’t as stylish as I thought that it could have been, especially if the story was considered important enough to warrant release on DC’s Animated Original Movies line. However, if I felt that the story was better portrayed, it wouldn’t have mattered.

This is all a bit of a shame, because while McDuffie’s writing lacked a bit in the general ideas department, the interactions and mannerisms between the characters was wonderfully executed, by both the dialogue and the voice acting. This is likely due to the fact that many of the voice actors from the Justice League TV show returned to do the characters for this film. It was especially a great pleasure to hear Kevin Conroy’s voice once again, after having been absent in the Batman: Year One film.
However, despite the film kind of missing its marks in some areas, the Blu-ray release of the film sort of makes up for it, with a couple of exclusive featurettes. “Guarding the Balance: Batman and the JLA” takes a look at the real-life inspirations for “Tower of Babel” and Doom‘s story, and and “Their Time Has Come: Cyborg and the DC Universe’s New Diversity,” which dives into a number of DC’s more prominent figures explaining why a character like Cyborg deserves to be in the Justice League now more than ever. “A League of One: The Dwayne McDuffie Story,” a feature that is found on all versions of the release, is an interesting look at the life of Dwayne McDuffie, as well as a profile of his legacy to both comics as well as his impact on media in general. The two Blu-ray exclusives aren’t must-watch material, but it’s hard not to get wrapped up in McDuffie’s story, the one special feature that nearly justifies the release’s purchase.

At the end of the day, Justice League: Doom will probably be remembered by most as a bittersweet final project from McDuffie. It’s a hard thing to attempt to recreate a major story arc like that without leaving fans feeling like something was lost, but sometimes it’s best to just leave well enough alone. Knowing when to do which is the hardest part.
RATING: 6.5/10
Front page image from collider.com, interior stills from toonzone.net.