Archive for May, 2010

Gaiman’s Graveyard Book Coming to Big Screen

By Rob Siebert
Editor, Fanboy Wonder 

Photo from Who-Philes.com.

AMC Entertainment reports that Chris Columbus’ 1492 Pictures, in association with CJ Entertainment are developing The Graveyard Book, Neil Gaiman’s best-selling young adult novel, into a live action movie. 

The book is about a boy raised in a graveyard, who is educated by ghosts. 

Neil Jordan is writing the script, and will direct the film.

The Graveyard Book won the Newberry Medal in January 2009. The Medal is given annually by the Association for Library Service to Children. It also won the 2009 Hugo Award for best novel.

Over the years, Neil Gaiman has become famous for his work on the graphic novel The Sandman, as well as other novels like Stardust, American Gods and Coraline.

During his career, Chris Columbus has served as the writer of Gremlins, director of Home Alone, producer of the first two Harry Potter films, among numerous other projects.

Red Dead Redemption – Video Game Review

TITLE: Red Dead Redemption
PLATFORM: PS3, 360
DEVELOPER: Rockstar San Diego
PUBLISHER: Rockstar Games
ESRB: M
RELEASED: May 18

By Scott Siebert
Contributor, Mastermind

Several video games in the past five years have attempted to take on the old west, each having varying degrees of success. Read Dead Redemption succeeds where many other games fails, and in the process creates what will likely be remembered as one of the best open world games of 2010.

Read Dead Redemption follows the story John Marston, an outlaw turned rancher who is forced to hunt his old gang to save his family. While this story may seem fairly routine, the game’s creators do a fantastic job telling it, and in the process create some truly great moments and turn John Marston into one of the deepest and most complex characters in recent memory. There are a few moments where the story seems to drag, but these moments are made up for by the sheer number of exciting and emotional moments that make up the rest of the game.

Image from rockstargames.com/reddeadredemption

Those who enjoyed both Red Dead Revolver (the spiritual predecessor to this game) and Grand Theft Auto 4 are sure to love this game. By keeping the visuals and themes of Revolver and combing them with the controls and open world excitement of GTA, Rockstar creates a game that not only makes the old west feel alive, but also allows the player to dive into the world extremely quickly. The controls are very smooth, and once the player adjusts to the somewhat more complicated controls f the horse, the player will find that Red Dead Redemption is as easy a game to play as any. Perhaps the greatest triumph of Read Dead Redemption is making the old west feel like a living breathing place. It is hard to imagine the barren plains of the old west as exciting, but even the simple act of riding from town to town can be exciting. It’s not uncommon to see animals to hunt, outlaws to shoot, or strangers to help all in the course of one trip. The towns, while small, offer the same excitement of the plains. A visit to the saloon allows the player to in one moment have a drink, in the next moment play poker, and then in the next duel a man in the streets. Red Dead Redemption truly feels like the world is moving around John Marston, and not just that John is moving through it.

The game offers an impressive array of weapons, from the classic revolver, to the more powerful Gatling guns and dynamite. Each of these weapons have their own unique feel, and switching from one to another is a fairly smooth process. Marston also has a number of outfits to earn throughout the game; some have a purpose, while others are there for purely aesthetic reasons. For fans of old western movies, there is sure to be novel joy at dueling outlaws in the classic western duster. The game also includes a moral system of sorts, which is made up of two parts: honor and fame. John receives fame for any noble act he performs, while honor is only obtained by performing good deeds. This system is one of the few underdeveloped features of Redemption, as the implications of this system are mostly superficial and are hardly noticeable.

Image from rockstargames.com/reddeadredemption

Visually, the game is true to its theme. The game truly feels like a miniature recreation of the old west. Expansive plains and dusty ghost towns put are expertly crafted and are impressive to look at. The variety of terrain is especially impressive considering the western theme. Rather than stick to the stereotypical theme of dusty old ghost towns, Redemption’s setting span from open plains, to rolling hills, sun scorched rocks, snowy mountains, and lush forests. Each of these setting have their own feel and their own flora and fauna. The characters look as realistic as any game in recent memory. One needs only look at John’s dirty, scar covered face to see the care that went into crafting each character. The only visual knock one may have is the occasional glitch, but these are few and far between, and are more an annoyance than a serious problem.

Red Dead Redemption is one of the better open world games of all time, and possibly the best western game ever. Beyond a few visual glitches and some boring points in the story, Red Dead Redemption is a game that has it all: great visuals, a compelling story, and most importantly, smooth and exciting gameplay. Anyone who enjoys open world games, and isn’t bothered by a bit of blood and foul language is sure to enjoy the game, and is sure to be playing it long after the end credits roll.

RATING: 9/10

Front page image from rockstargames.com/reddeadredemption.

Superman: New Krypton, Volume 4 – Graphic Novel Review

TITLE: Superman: New Krypton, Volume 4
AUTHORS: James Robinson, Greg Rucka
PENCILLER: Pete Woods. Cover by Bryan Talbot.
COLLECTS: Superman: World of New Krypton #6-12
FORMAT: Hardcover
PUBLISHER: DC Comics
PRICE: $24.99
RELEASE DATE: June 2

Superman in a political thriller? Talk about a fish out of water…

Nevertheless, that’s where the former last son of Krypton finds himself in New Krypton, Volume 4. As you might have guessed, this book picks up where Superman: New Krypton, Volume 3 leaves off.

Superman is on the shelf for now, as Kal El suddenly finds himself the leader of New Krypton’s armies after an attempt is made on the life of a major Kryptonian official. But it doesn’t end there, as Kal must deal with other worlds who are angered by New Krypton’s actions, as well as a mysterious assassin determined to murder members of the planet’s high council. Who is behind this turmoil, and what does it have to do with General Sam Lane, Superman’s own father-in-law?

I’ll tell ya, it’s those in-laws that’ll get cha every time…

The cool thing about the World of New Krypton miniseries is that it takes Superman completely out of his element. In this book, he’s not a superhero anymore. He’s a general commanding an army. He answers to high council members, and functions amongst tension between Kryptonian social guilds. He’s weaved into the political fabric of society more than he ever was on Earth. He still flies, and moves faster than a speeding bullet, and all that stuff. But the context is completely different now that there are 100,000 other people around him that can do the exact same thing.

From the start, I think one of the purposes of this New Krypton story line has been to emphasize that Superman is not just a walking weapon. He’s a hero, a protector, a peacekeeper. How many times have you heard people say: Superman’s a pussy,” or “Without his powers, Superman is nothing.” I like to think part of the New Krypton story line is aimed at readers like that, because books like this show that underneath all his special abilities, Kal El truly has an iron will, and an unbreakable desire for to see virtue prosper.

Art from ComicArtCommunity.com.

The tough thing about any political thriller is that sometimes it’s very easy to get confused and lost in all the mumbo jumbo. That happened to me a little bit during this book. At the end, I had some trouble discerning exactly who the big bad guy was, and what exactly his motivations were. There’s a little bit of backtracking that’s a little hard to follow.

Also, Pete Woods has never been that high on my list of artists, but for some reason, DC seems to love him on Superman titles. The art in this book does what it needs to, but I think someone like Ramon Bachs or Jamal Igle would have been more satisfying. At least to me personally.

In a way, it’s hard to judge books in the New Krypton series, because a lot of them don’t come to a truly conclusive ending. For instance, at the end of New Krypton, Volume 4, we get a major cliffhanger that leads into the next chapter, Last Stand of New Krypton. It’s kind of like reviewing a chapter in a novel.

But for what it’s worth, I think New Krypton, Volume 4 is a decent accomplishment on the part of DC Comics. It proves a character like Superman doesn’t always have to be punching bad guys in order to be a success. He also works on different levels. And that’s a good thing, to say the least.

RATING: 6.5/10

Front page image from ComicArtCommunity.com.

Synopsis For Green Lantern Revealed, Animated Series Planned

By Rob Siebert
Editor, Fanboy Wonder

ComicBookMovie.com has unveiled the synopsis for Green Lantern, which hits theaters next year. It is as follows:

Art from SeanPaune.com.

Bringing the enduringly popular superhero to the big screen for the first time, “Green Lantern” stars Ryan Reynolds (“X-Men Origins: Wolverine”) in the title role, under the direction of Martin Campbell (“Casino Royale”).

In a universe as vast as it is mysterious, a small but powerful force has existed for centuries. Protectors of peace and justice, they are called the Green Lantern Corps. A brotherhood of warriors sworn to keep intergalactic order, each Green Lantern wears a ring that grants him superpowers. But when a new enemy called Parallax threatens to destroy the balance of power in the Universe, their fate and the fate of Earth lie in the hands of their newest recruit, the first human ever selected: Hal Jordan.

Hal is a gifted and cocky test pilot, but the Green Lanterns have little respect for humans, who have never harnessed the infinite powers of the ring before. But Hal is clearly the missing piece to the puzzle, and along with his determination and willpower, he has one thing no member of the Corps has ever had: humanity. With the encouragement of fellow pilot and childhood sweetheart Carol Ferris (Blake Lively), if Hal can quickly master his new powers and find the courage to overcome his fears, he may prove to be not only the key to defeating Parallax…he will become the greatest Green Lantern of all.

Martin Campbell directs GREEN LANTERN from a screenplay by Greg Berlanti & Michael Green & Marc Guggenheim and Michael Goldenberg, story by Greg Berlanti & Michael Green & Marc Guggenheim based upon characters appearing in comic books published by DC Comics.  The film also stars Blake Lively (upcoming “The Town,” TV’s “Gossip Girl”) as the spirited Carol Ferris, a test pilot and the heir apparent to her father’s aviation company; Peter Sarsgaard (“An Education,” “Flightplan”) as scientist Dr. Hector Hammond; Mark Strong (“Sherlock Holmes”) as Sinestro, Jordan’s powerful mentor in the Green Lantern Corps; Jay O. Sanders (“Revolutionary Road”) as Carl Ferris, Carol’s aircraft designer dad; Temuera Morrison (“Star Wars” Episodes II and III) as Abin Sur, Jordan’s alien predecessor; Taika Waititi (TV’s “The Flight of the Conchords”) as flight navigator Tom Kalmaku, Hal’s good friend and confidante; Academy Award® nominee Angela Bassett (“What’s Love Got to Do with It”) as enigmatic government scientist Amanda Waller; and Academy Award® winner Tim Robbins (“Mystic River”) as Hector’s influential father, Senator Robert Hammond.

Interestingly enough, in the comics Parallax eventually enters Hal Jordan’s mind and body, influencing his actions and turning him into a mass murderer.

Meanwhile, The Hollywood Reporter notes that Cartoon Network is planning an animated Green Lantern series. It is apparently planned for a Thursday night time slot.

Front page image from Photography-Match.com.

The game movie that could have been: Prince of Persia – Film Review

TITLE: Prince Of Persia: The Sands of Time
STARRING:
Jake Gyllenhaal, Gemma Arterton, Sir Ben Kingsley, Alfred Molina
DIRECTOR: Mike Newell
STUDIO:
Disney
RATING:
PG-13
RUN TIME:
115 minutes
RELEASE DATE:
May 28th

By Seth Miller
Staff Writer, Part-Time Ninja

When it comes to seeing movies in theaters, there are a few guidelines I usually follow.  First, never order anything large at the concessions stand. Second, show up to the theater 5-6 minutes after the showtime, so I miss the advertisements and most of the trailers before the actual movie. And third, if you get a bad feeling about a movie, don’t see it. When I went to see the film Prince of Persia: The Sands of Time, I ignored the third guideline and I wish that I had followed it.

The movie follows the quest of Prince Dastan (Jake Gyllenhaal) as he seeks to stop his evil uncle Nizam (Sir Ben Kingsley), who manipulated Dastan and his brothers to raid a city for a dagger that can control time. With him on this quest is Tamina, a princess who is the guardian of the dagger (Gemma Arterton) and a criminal lord who sounds like a member of the Tea Party (Alfred Molina).

And such is the plot of the movie, and it doesn’t bother to add anything else to it without it being done in a really cheesy way. The movie keeps trying to drive how important family and brotherhood is in our lives, but the message has no emotional investment and just comes off as cheesy. Based on the popular Prince of Persia video game series, right from the opening battle, set up like a game level, the whole film plays like a collection of video game cutscenes, and it is as boring as it sounds.

Photo from rottentomatoes.com

While the acting is not terrible, there really is nothing that stands out. Gyllenhaal fills the hero role well enough, and Kingsley does his job as a villain, but neither one of them does anything that livens up the movie. The only actor that is interesting is Molina as the amoral, tax-hating criminal who reluctantly helps our heroes in their quest.

The film does have some great visuals, good cinematography, and a section in the middle of the movie that is actually kind of fun. Overall, the film is not bad, it just does not have anything that stands out and comes off as cheesy fluff. Some reviewers have said this should be expected of a summer movie. But in the past few summer movie seasons with movies like Iron Man, The Dark Knight, and Star Trek that are fun but have some substance to it, am I wrong to expect a little bit more from movies I’m watching? I don’t believe so; of course, that’s just my opinion.

RATING: 5/10

Front page photo from rottentomatoes.com.

Dennis Hopper Passes Away

By Rob Siebert
Editor, Fanboy Wonder

Dennis Hopper, perhaps most famous for his roles in Easy Rider and Blue Velvet, has died of prostate cancer. He was 74.

<i>People.com</i> reports that Hopper died this morning in his Los Angeles home, surrounded by family.

Hopper had been battling  prostate cancer for about 10 years. In September, Hopper told the press he was suffering from “flu-like symptioms” His family would later tell People the cancer had spread to other organs in his system.

The actor is survived by his daughters Marin (47) and Ruthanna (35), and his son Henry (19).

Hopper’s first film role came in 1955, when at 19 years old, he appeared in Rebel Without A Cause with James Dean. In 1976 he starred in Easy Rider with Jack Nicholson and became a household name. More recently, he has worked on Entourage and 24.

New Age Dawning: Marvel Comics Enters Heroic Era

 

By Adam Testa
Staff Writer, Secret Weapon

A new age has dawned for the Marvel Universe.

The smoke of the superhero civil war has finally cleared, the traitorous Norman Osborn has been removed from his post as president and outed as the Green Goblin and faith has been restored in the world’s caped crusaders and masked marauders.

Now, each hero – and villain, for that matter – has begun adjusting to life in this new Heroic Age.

The Avengers have reformed, bringing together heroes that fought on opposite sides of the devastating war that ripped the superhero community apart. Shortly after coming back together, however, they’ve been given a grave warning about their children and the future.

Steve Rogers, back from his stint being trapped in another dimension and relinquishing his Captain America identity to former partner Bucky Barnes, has been tapped as the new head of national security. First order of business? Form a secret strikeforce to relocate stolen mythological items… on Mars.

Tony Stark’s memory has been reset to a time prior to the onset of his civil war pro-registration mentality. Trying to reignite friendships and allegiances, he announces plans to formally close the bankrupt Stark Industries and launch a new company, Stark Resilient, which will focus on developing alternative energy sources for America and the world.

Luke Cage has been assigned to coordinate an effort to relaunch the Thunderbolts initiative at The Raft, where he’s recruiting and attempting to reform a who’s who of villain. In the end, though, can the bad guys be trusted?

Reed Richards has also taken on responsibility for his own group, though his pupils are much younger. The Fantastic Four leader has brought children of each of four different races and backgrounds together in the Baxter Building for his own course in the future.

And when many masked men and women are settling back into their roles as heroes, one individual is less than thrilled to see the “good guys” returning to power. Once being a hero became the unpopular thing to do, Deadpool jumped on the bandwagon, launching his own attempt at building a heroic reputation. But now that everyone’s back on their games, one’s left to wonder where the mysterious Deadpool will lean.

These heroes aren’t alone. All their counterparts are also readjusting to a normal life, and their stories will continue to unfold as Marvel unveils more of the Heroic Age story arcs through the summer. But this time, the heroes aren’t making a comeback alone. This writer has long admired the comic genre but never committed to purchasing and loyally following each and every issue.

The Civil War saga caught my attention, and I followed it through the trade paperbacks, but in the aftermath, my attention span ended and never followed Dark Reign or The Siege. With Marvel launching a new direction and beginning several new series, I thought this would be an appropriate time to jump back in the deep end and swim.

From reading online reports and comments, it seems many dismissed the concept of the Heroic Age before it even began, claiming it directly correlates with the purchase of Marvel by the Disney empire. Having read about nine or ten titles from this new era already, I can attest that the beautiful artwork and skillful writing of these tales still serves its purpose in creating compelling stories and bringing vibrant personalities to life.

I look forward to joining these men and women on their adventures, fighting along side them as they combat the enemy and laughing at their lighter moments. Needless to say at this point, I have become hooked on comics like I’ve never been before. Just one week ago, I vowed not to become “that guy” who arrives at the comic shop minutes after they open.

I have already broken that promise.

And, perhaps most importantly, I look forward to bringing you – the loyal readers of Primary Ignition - on this journey with me. In the future, I hope to write reviews, commentary and more on the Marvel Universe, and I truly appreciate all feedback, comments and even blatant slander that you will provide. And if you prefer Batman, Superman and Aquaman to Iron Man, Captain America and Thor, check out the masterful writings of Rob Siebert, who captures the essence of the DC landscape like very few can.

Until next time, Avengers assemble…

Front page image from comicbookmovie.com.

Captain America: Reborn – Graphic Novel Review

TITLE: Captain America: Reborn
AUTHOR: Ed Brubaker
PENCILLER: Bryan Hitch
COLLECTS: Captain America: Reborn #1-6
FORMAT: Hardcover
PUBLISHER: Marvel Comics
PRICE: $24.99
RELEASE DATE: April 7

This book felt…familiar.

And no, it’s not because it centers around the resurrection of Steve Rogers, the original Captain America. Rogers was killed off in 2007 following Marvel’s ginormongous company-wide event, Civil War. Rogers’ old sidekick, James “Bucky” Barns would eventually pick up the shield.

But in this book, we learn that Captain America did NOT die. Long story short, thanks to some nanotechnology invented by Dr. Doom, he’s trapped in the space-time continuum, reliving the major events in his life. This was all orchestrated by Rogers’ arch enemy, Red Skull, who when we open this book is trapped in a robotic body. With Doom’s help, he hopes to transfer his consciousness into Steve Rogers’ body, and become the leader of the Dark Avengers.

To me, this book felt very reminiscent of Geoff Johns’ work on Green Lantern: Rebirth and The Flash: Rebirth. I’m not suggesting Brubaker piggybacked on the Johns wave, because he’s a great storyteller in his own right. And obviously, all three stories have the same central theme: Rebirth, Reborn, you get the idea. Still, I couldn’t help but think: “Hey, I’ve read something like this before…”

Art from Captain America: Reborn #1.

Though the idea of Steve Rogers not actually dying, but being sent back in time seems a little corny (we actually SAW the bullets hit him, didn’t we?), it does provide good fodder for storytelling. The good Captain re-living some of his life’s defining moments, while essentially sitting in the passenger’s seat in his own mind, unable to change anything, allows the audience to get to see where the character’s emotional strengths and vulnerabilities are. I appreciated that, as I opened this book without much exposure to the main Marvel Universe (meaning I usually stick to the Ultimate line).

Red Skull comes out of this book looking great. There’s a really nice battle sequence that takes place in front of the Lincoln Memorial, where Bucky Barns faces off against Skull, whose consciousness is in Rogers’ body. We simultaneously get to see Bucky fighting Skull physically, while Rogers takes him on mentally. It’s a really clever scene.

Fittingly enough, like The Flash: Rebirth, Reborn drags a bit when it comes to explaining what actually happened to our fallen hero, and how he can come back. It gets a bit convoluted at times. Still, I give credit to Marvel for not actually killing Rogers. In a way, I prefer the convoluted technical explanation, as opposed to just saying: “He came back to life.”

I much prefer Brubaker’s more grounded work on gritty crime comics, but he turns in a nice story here. Fans with a decent knowledge of the Marvel Universe should appreciate it. For those of us who aren’t, if you concentrate on the main characters, you can still get a pretty good story out of it.

RATING: 7/10

Just Cause 2 – Video Game Review

TITLE: Just Cause 2
PLATFORM: PS3, XBox 360, PC
DEVELOPER: Avalanche Studios/Eidos Interactive
PUBLISHER: Square-Enix
ESRB: M
RELEASED: March 23, 2010

By Justin Polak
Staff Writer, Abassador to the Mushroom Kingdom

I promise that during this review, I will not make a lame pun out of the game’s title. I think it’s pretty obnoxious to even include something like that in your review just ’cause…

Damn it. I’m sorry.

Despite the title that begs a good riffing, the game itself isn’t half bad. If you enjoy sandbox type games, you’ll have a good time in the playground found in Just Cause 2.

First, while the grappling hook is a gimmick, I feel that most of the game’s fun stems from this simple mechanic. As an added bonus, it makes traveling a lot easier. I fell off a mountain during a mission and barley survived. Any other game would make you find a vehicle and waste valuable time driving back up. Rico Rodriguez, on the other hand, can sling shot his way back up to victory! I also loved the new ability to tether your grappling hook onto two different things. I once hooked one guard onto another and shot one of them off a roof. The other guard screamed in terror as his body went flying due to the other guards weight. They might as well renamed the grappling hook to “Hilarity Ensues,” since I found myself torturing enemies with the item more than actually playing the missions. Plus, hijacking helicopters is always a bad-ass move, and never gets old!

Unfortunately, nothing else runs as smoothly. While the missions are fun, they end up feeling stale due to repetition. Sure, you traverse the island in creative ways as a result, but the core of the missions don’t change up too much. There are unique missions to be found, but those are only the ones that are part of the main story, which obviously doesn’t take up a huge chunk of the game. Only completists will find the tedium entertaining. It feels like the developers focused too much on building a game for completists, mainly.

The bigger problem I have with this mentality is that you are forced to play like a completist. You must create chaos in order to unlock weapons, missions, and various other cool stuff. While finishing missions does give you a hefty bonus, I found that all too often I had to run around blowing up fuel tanks or something to unlock the next mission. This problem mainly plagues the first part of the game, but it felt like work. I play video games to relax. If I wanted to work, I’d put in some overtime at my job.

Image from game-server-hosting.net

Although I know Just Cause 2 is purposely over the top, I still found the dialogue, cut-scenes and voice acting very irritating. It’s like they intentionally tried to be controversial because that’s what they thought made Grand Theft Auto cool. Imitation can’t be pulled off if you are caught trying to hard. It’s kind of like when you are sitting at a lunch table in school, and some kid does something gross with his food. Some people  react, but smarter people know he’s just trying to grab your attention.

Despite my complaints, I realize that the problems I had with the game just happened to press all the wrong buttons for me. If you liked the first game, you will definitely be happy with the familiarity that stems from the first installment, along with all the tweaks and upgrades found in this title. While I certainly don’t think Just Cause 2 is the worst game in the world, I feel that the only series that can properly release a mature sandbox game anymore is the king itself, Grand Theft Auto. I’ll admit that Just Cause 2 strays away from GTA to be its own game, but I feel that it could have been so much more.

RATING: 6.5/10

Front page image from thegamereviews.com

Comics You Should Be Reading: Atomic Robo

“Comics You Should Be Reading” is a new column, exclusive to Primary Ignition, in which Seth Miller talks about the comics that you should pick up RIGHT NOW.

TITLE: Atomic Robo
AUTHOR: Brian Clevinger
ARTIST: Scott Wegener
PUBLISHER: Red 5 Comics

When I go to the comic shop on Wednesday, there are a few comic books that I never leave the store without. Anything Green Lantern related, Captain America, The Goon, and whatever Brian K. Vaughan writes. But there is one comic I will always get no matter what: Atomic Robo.

Granted, the title sounds pretty lame, the book is full humor, action, and references to every concept in sci-fi, comics and geek culture. The series follows the adventures of Atomic Robo, a robot developed in 1923 by Nikola Tesla who develops emotions and goes on to create Tesladyne, a corporation that develops experimental technology and fight threats that no one else can deal with. The book covers Robo’s various adventures from the 1920s to the present day as he fights with enemies like super-intelligent dinosaurs, Nazi scientists, Cthulu, and Stephen Hawking.

Writer Brian Clevinger takes the reader back to a time before comics like Watchmen, when comics were about the insane situations that our characters get into while combining it with some modern sensibilities and smart-ass humor. The storylines are designed for those that want something different than the traditional narrative of today’s comics, which are filled with retcons, deaths & resurrections, Grant Morrison going apeshit on continuity, or just setups for another big event series that is “going to change the comic book universe.” Atomic Robo is a welcome relief to comic fans by not just providing action and storylines free from the trends in other comics, but by giving the fans a comic that sounds like they wrote it.

Atomic Robo #2, page 4. Art from DragonManComics.com.

When Robo fights Nazi robots, giant bugs, or even Thomas Edison; whatever Robo says is pretty much what a comic book reader would say in that situation. In the first issue, a Nazi scientist has a magic heart implanted in his own chest to give him superpowers, and he brags about it. Robo then thanks him for telling him about his weakness and blows the heart up with lightning gun. Robo is speaking for the comic book fan, and the character pulls it off.

The art is good but not as great as the writing. Artist Scott Wegener’s work compliments Clevinger’s writing and does a good job of representing the action in the book. But aside from that there is nothing really that stands out about the art. It’s clear that the art is definitely getting better as the series continues, but it is still not equal to the writing.

While the art may not be the best, Clevinger creates an insane world that is suited for a sarcastic robot whom, despite his vast intelligence, will always solve his problems with the proper balance punches, guns, and smashing cars. This is definitely a cult favorite and it should be the biggest comic on the market. Know how it can become the biggest comic today? It involves you comic book lovers going to your store and demanding that they sell Atomic Robo, and purchasing the trade paperbacks.

For Tesladyne, for action science, for Robo!

Front page image from MichaelMay.us.

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